The Catch All
Where Everything Comes to Roost
POTTERMORE SPECIFICS - SPELLS
Standard Book of Spells: Grade One |
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Firemaking Spell |
Incendio |
Lights a fire |
Levitation Charm |
Wingardium Leviosa |
Allows the user to make an object levitate |
Locking Spell |
Colloportus |
Closes a door and binds it so that it can't be opened |
Mending Charm |
Reparo |
Repairs broken items |
Severing Charm |
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Softening Charm |
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Summoning Spell |
Accio |
Brings an object to you |
Unlocking Spell |
Alohomora |
Opens locks |
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Standard Book of Spells: Grade Two |
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Dancing Feet Spell |
Tarantallegra |
Forces an opponent's legs to dance uncontrollably |
Disarming Charm |
Expelliamus |
Disarms the target of the spell, such as knocking their wand out of their hand |
Engorgement Charm |
Engorgio |
Makes an item larger, as in swollen |
Freezing Charm |
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General Counter Spell |
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Memory Charm |
Obliviate |
Makes a person "oblivious" erasing their memories of an event |
Reducing Charm |
Reducio |
Shrinks an item |
Tickling Charm |
Rictusempra |
Causes a person to curl up in laughter, as if being tickled |
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Standard Book of Spells: Grade Three |
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Curses and Countercurses |
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Full Body Bind |
Petrificus Totalus |
Total petrification; petrifies an opponent totally. |
Jelly Legs Curse |
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Leg-Lock Curse |
Locomotor Mortis |
Locks an opponent's legs together |
Pimple Jinx |
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Stickfast Hex |
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Tickling Hex |
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Tongue Tying Spell |
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The Dark Forces: A guide To Self Protection |
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Curse of Bogies |
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Green Sparks |
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Knockback Jinx |
Flipendo |
Pushes or flips something backwards |
Red Sparks |
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Smokescreen Spell |
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Wand Extinguishing Charm |
Nox |
Extinguishes light, used to douse the light created by "Lumos" |
Wand Lighting Charm |
Lumos |
Creates light, usually by making the tip of the wand glow.� More light can be created using 'lumos maxima' |
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Uncategorized Spells |
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Aguamenti |
Creates a gush of water from the tip of the spell caster's wand |
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Aparecium |
Makes invisible ink become visible |
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Avifors |
Turns things into birds |
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Avis |
Makes birds fly out of the end of your wand |
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Confundus |
Confounds your target, or makes them temporarily confused |
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Conjunctivitis |
Temporarily damages the eyesight of your opponent, making them seem to have pink eye. |
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Deletrius |
Erases the last spell cast by a wand so that it can't be discovered |
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Dissendium |
Opens a specific passageway into a cellar or lower level |
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Enervate |
Puts a person to sleep |
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Episkey |
Heals relatively minor wounds |
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Evanesco |
Causes an item to immediately dissolve away, as if it had never existed |
Conjure Patronus |
Expecto Patronum |
Creates Patronus for protection |
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Fera Verto |
Transforms animals into water goblets |
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Ferula |
Binds a broken limb with a splint and bandages, tightly wrapped |
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Fidelius |
Allows a secret to be hidden within the secret keeper's soul; very powerful spell |
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Flagrate |
Allows the users to write or draw in the air with fire |
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Finite Incantatem |
Stops any spell |
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Geminio |
Creates a duplicate of an item (a twin, as in the zodiacal sign Gemini) |
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Homorphus |
Man-shape.� Makes a werewolf or person disguised as an animal resume their human shape |
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Immobulus |
immobilizes the target |
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Impedimenta |
Puts up an impediment that slows down something or someone that is coming toward you |
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Impervius |
Repels water from a surface |
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Incarcerous |
Conjures up ropes, which then bind an opponent |
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Legilimens |
Allows the user to gain access to another's mind and memories |
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Levicorpus |
Turns your opponent upside down and dangles them in thin air |
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Liberacorpus |
"Liberates" or frees a body that has been caught up by the levicorpus spell |
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Mobiliarbus |
Used to move a tree from one place to another |
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Mobilicorpus |
Used to move a body from one place to another |
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Muffliato |
Causes a buzzing noise to surround a limited area so that those in the area can carry on a private conversation |
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Orchideous |
Conjures a bunch of flowers from the user's wand |
The Four Point Spell |
Point Me |
Makes the user's wand act like a compass |
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Portus |
Turns any item into a Portkey, which can then be used to transport a person or persons to another location |
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Prior Incantato |
Reveals to you the last spell that a wand was used to cast |
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Protego |
Protects the user, and sends a spell back on an opponent |
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Quietus |
Makes things quiet, used to muffle "Sonorus" |
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Relashio |
Releases something from being constrained or help |
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Rennervate |
Was originally 'enervate', but corrected by author; means to energize or wake up |
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Repello |
Repels something |
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Repello Muggletum |
Makes an area invisible to Muggles |
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Revelio |
Causes something that is hidden to be revealed |
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Riddikulus |
Makes a boggart assume a 'ridiculous' form, thereby making it funny instead of terrifying. |
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Salvio Hexia |
Strengthens other protective spells/deflects hexes cast toward a specific location. Translates as "save me from this hex" |
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Scourgify |
Used to clean dirt or other material off of a surface |
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Serpensortia |
Conjures a snake |
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Silencio |
Makes the target of the spell unable to make any sound |
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Sonorus |
Amplifies the user's voice |
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Tergeo |
Scours something clean |
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Waddiwasi |
Removes a stuck object, as in a wad of gum that is stuck in a keyhole |
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AGGRESSIVE SPELLS |
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Bombarda |
Causes a small, locally contained explosion. To make a bigger explosion, one could use "bombarda maxima" |
The Blasting Curse |
Confringo |
Causes the item targeted to explode |
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Densaugeo |
Makes teeth grow out of control |
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Diffindo |
Makes seams split open, severs an object into two pieces |
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Duro |
Turns an item to stone |
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Furnunculus |
Causes a person to break out in boils |
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Mosmordre or Morsmorde |
Used to summon the Dark Mark |
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Reducto |
Blasts solid objects into pieces |
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Sectumsempra |
Causes lacerations to appear all over an opponent's body, as if they had been cut by an invisible sword |
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Stupefy |
Stupefies an opponent, or knocks them insensible temporarily |
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UNFORGIVABLE CURSES |
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The Imperious Curse |
Imperio |
Allows the user to assume complete control of another person |
The Cruciatus Curse |
Crucio |
Tortures your opponent mercilessly |
The Killing Curse |
Avada Kedavra |
Kills your opponent with no possibility of saving themselves. |
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