INVENTORY SCHOOLWORK SPELLS LIKES CERTIFICATES

The Catch All

Where Everything Comes to Roost

POTTERMORE SPECIFICS - SPELLS

Standard Book of Spells: Grade One


Firemaking Spell

Incendio

Lights a fire

Levitation Charm

Wingardium Leviosa

Allows the user to make an object levitate

Locking Spell

Colloportus

Closes a door and binds it so that it can't be opened

Mending Charm

Reparo

Repairs broken items

Severing Charm



Softening Charm



Summoning Spell

Accio

Brings an object to you

Unlocking Spell

Alohomora

Opens locks




Standard Book of Spells: Grade Two


Dancing Feet Spell

Tarantallegra

Forces an opponent's legs to dance uncontrollably

Disarming Charm

Expelliamus

Disarms the target of the spell, such as knocking their wand out of their hand

Engorgement Charm

Engorgio

Makes an item larger, as in swollen

Freezing Charm



General Counter Spell



Memory Charm

Obliviate

Makes a person "oblivious" erasing their memories of an event

Reducing Charm

Reducio

Shrinks an item

Tickling Charm

Rictusempra

Causes a person to curl up in laughter, as if being tickled




Standard Book of Spells: Grade Three








Curses and Countercurses


Full Body Bind

Petrificus Totalus

Total petrification; petrifies an opponent totally.

Jelly Legs Curse



Leg-Lock Curse

Locomotor Mortis

Locks an opponent's legs together

Pimple Jinx



Stickfast Hex



Tickling Hex



Tongue Tying Spell






The Dark Forces: A guide To Self Protection


Curse of Bogies



Green Sparks



Knockback Jinx

Flipendo

Pushes or flips something backwards

Red Sparks



Smokescreen Spell



Wand Extinguishing Charm

Nox

Extinguishes light, used to douse the light created by "Lumos"

Wand Lighting Charm

Lumos

Creates light, usually by making the tip of the wand glow.� More light can be created using 'lumos maxima'







Uncategorized Spells




Aguamenti

Creates a gush of water from the tip of the spell caster's wand


Aparecium

Makes invisible ink become visible


Avifors

Turns things into birds


Avis

Makes birds fly out of the end of your wand


Confundus

Confounds your target, or makes them temporarily confused


Conjunctivitis

Temporarily damages the eyesight of your opponent, making them seem to have pink eye.


Deletrius

Erases the last spell cast by a wand so that it can't be discovered


Dissendium

Opens a specific passageway into a cellar or lower level


Enervate

Puts a person to sleep


Episkey

Heals relatively minor wounds


Evanesco

Causes an item to immediately dissolve away, as if it had never existed

Conjure Patronus

Expecto Patronum

Creates Patronus for protection


Fera Verto

Transforms animals into water goblets


Ferula

Binds a broken limb with a splint and bandages, tightly wrapped


Fidelius

Allows a secret to be hidden within the secret keeper's soul; very powerful spell


Flagrate

Allows the users to write or draw in the air with fire


Finite Incantatem

Stops any spell


Geminio

Creates a duplicate of an item (a twin, as in the zodiacal sign Gemini)


Homorphus

Man-shape.� Makes a werewolf or person disguised as an animal resume their human shape


Immobulus

immobilizes the target


Impedimenta

Puts up an impediment that slows down something or someone that is coming toward you


Impervius

Repels water from a surface


Incarcerous

Conjures up ropes, which then bind an opponent


Legilimens

Allows the user to gain access to another's mind and memories


Levicorpus

Turns your opponent upside down and dangles them in thin air


Liberacorpus

"Liberates" or frees a body that has been caught up by the levicorpus spell


Mobiliarbus

Used to move a tree from one place to another


Mobilicorpus

Used to move a body from one place to another


Muffliato

Causes a buzzing noise to surround a limited area so that those in the area can carry on a private conversation


Orchideous

Conjures a bunch of flowers from the user's wand

The Four Point Spell

Point Me

Makes the user's wand act like a compass


Portus

Turns any item into a Portkey, which can then be used to transport a person or persons to another location


Prior Incantato

Reveals to you the last spell that a wand was used to cast


Protego

Protects the user, and sends a spell back on an opponent


Quietus

Makes things quiet, used to muffle "Sonorus"


Relashio

Releases something from being constrained or help


Rennervate

Was originally 'enervate', but corrected by author; means to energize or wake up


Repello

Repels something


Repello Muggletum

Makes an area invisible to Muggles


Revelio

Causes something that is hidden to be revealed


Riddikulus

Makes a boggart assume a 'ridiculous' form, thereby making it funny instead of terrifying.


Salvio Hexia

Strengthens other protective spells/deflects hexes cast toward a specific location. Translates as "save me from this hex"


Scourgify

Used to clean dirt or other material off of a surface


Serpensortia

Conjures a snake


Silencio

Makes the target of the spell unable to make any sound


Sonorus

Amplifies the user's voice


Tergeo

Scours something clean


Waddiwasi

Removes a stuck object, as in a wad of gum that is stuck in a keyhole




AGGRESSIVE SPELLS




Bombarda

Causes a small, locally contained explosion. To make a bigger explosion, one could use "bombarda maxima"

The Blasting Curse

Confringo

Causes the item targeted to explode


Densaugeo

Makes teeth grow out of control


Diffindo

Makes seams split open, severs an object into two pieces


Duro

Turns an item to stone


Furnunculus

Causes a person to break out in boils


Mosmordre or Morsmorde

Used to summon the Dark Mark


Reducto

Blasts solid objects into pieces


Sectumsempra

Causes lacerations to appear all over an opponent's body, as if they had been cut by an invisible sword


Stupefy

Stupefies an opponent, or knocks them insensible temporarily




UNFORGIVABLE CURSES



The Imperious Curse

Imperio

Allows the user to assume complete control of another person

The Cruciatus Curse

Crucio

Tortures your opponent mercilessly

The Killing Curse

Avada Kedavra

Kills your opponent with no possibility of saving themselves.